![]() though it may be coincidence, I observed it on a mixed farm with millet and cabbage (i.e., almost simultaneously growing crops). Sometimes it seems they absolutely overlook certain tiles. Also, I don't know yet how farmers choose fields on which to work. I haven't planted these two crops yet, so I'm not sure how much their cycles overlap. range of irrigation is 5 tiles, if I remember correctly - so if it's on one side only, not all fields of the farm will be irrigated.Īnother idea. ![]() Just where was the irrigation ditch, Pecunia? It could be of some importance. but I was very curious how irrigation works. I just bought Emperor last Friday (that's as soon as it appeared in distribution here, I was checking it on a daily basis :P), and I didn't see irrigation yet. the amount of fields is the same in every layout, yet production sure isn't the same. be sure to irrigate your soybean fields.Ĭonclusion: WOW, you'd better irrigate your rice fields! but be sure you don't irrigate the soybean fields.Ĭonclusion: is this how it is supposed to work? Fertility is 65% on all tiles.Ĭonclusion: do NOT irrigate your rice fields!Ĭonclusion: you can irrigate your rice fields or not, the production will stay about the same. In all situations, there are 36 rice paddies, and 33 soybean fields. After that the numbers repeat (if they are different). The table with production lists 2 numbers for every situation, the first is the one I got in the first year, the second in the second year. In the following situations, North is always in the top left corner. The results I have confuse me, and not just a little. I tested 2 or 3 years per farm 'layout', and tested with both not irrigated and all irrigated. ![]() Food was then either given to the heroes or deleted (delete warehouse & rebuild warehouse). I laid out a farm, waited a year, let the harvest go into the warehouse, and noted the amount of food the farm produced. I built a small city of 252 people, set up a farm, warehouse, inspector and well, and also an irrigation pump, which could be switched on/off if needed by a road tile. ![]() I choose an open play map to do this (settings: Steel age, peaceful cities, no disasters, Map: Fo Yu Testin, random seed: this) Unlike other games in the city building series, Emperor adds multiplayer play and an engine that supports more detailed graphics.This morning, I decided to do some tests with farm production and the effects of irrigation. Later scenarios add requirements such as building a large structure or defending the city against an attack. The game begins easily and walks you through all the needs of a city. For instance, all houses will need access to a market and a water source but also to entertainment and religious structures as well. Gameplay is centered around laying out a city in the best possible manner. This game is similar to Caesar III or Pharaoh and is the sixth full game in the Impressions City Building Series. In Emperor, players progress through 3000 years of Chinese history, facing ever-changing economic, military, and diplomatic challenges as each Chinese dynasty waxes and wanes. Emperor: The Rise of the Middle Kingdom is a game about politics, trade, and city design in ancient China.
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